Wednesday 4 September 2013

Self Set Summer Project 1 ~ Joker’s Hideout [Post 4]

Where has the time gone?! I have had too many distractions, all I wanted to do this summer was to get this project out of the way, and maybe do another self set project afterwards. 
I managed to finish the 5 Visual Design projects that I was set, before the deadline, so I had enough time to prepare myself for my holiday to Germany which I have had planned for months. 
I went to Gamescom, dressed up as Harley Quinn, acted like a complete loon and had a fantastic time! XD But now FINALLY back to this project!! 
I wanted to get my Joker project finished before going to Germany, but recovering from my laser eye surgery and having 5 extra projects piled on top of me got in the way of me progressing as quickly as I planned.

Having a look over my level, I realised that I have mainly concentrated on the factory and maybe wasted my time a bit with lighting etc, that can be done after everything is built. 
I decided to concentrate on the sweet shop, as I hadn't done anything for this, and this is supposed to be the starting area. So I started building the walls and a few of the bigger assets that would be needed, like a display counter and some barrels filled with sweets. Soon enough, once I had made the textures, it started to look like a sweet shop. 

I decided to use the purple and green colour scheme to hint at The Joker, and I wanted to add a few signs around the place as additional hints. (e.g “Service with a Smile!”) 
The floor tiles are supposed to look like chocolate, and I think I succeeded quite well with this, but once I have made a normal and a specular map for this, I think it will look a lot better.

On the back wall, I was considering making a large Joker face that vomits out sweets, a bit like the one from Harry Potter, in the Wesley's shop, but a bit more creepy. I'm not sure if I would actually animate the flow of sweets to look like they are being vomited out, or to just have it stationary. 
Obviously it would be easier to have it stationary, but I could probably figure out how to make it animated, (like the glowing beakers in the science room of my group project level.)


I created the bags of sweets by taking photos of some sweets I had at home, the bags of strawberry laces look a bit like actual hearts in my opinion, but maybe that's OK as it adds to the unusualness of the level. I will keep the sweets as they are for now and if I have some spare time at the end, I might change them. There is still a few things in this room that needs addressing, like the windows and the texture on the ceiling and the jars of sweets on the counter, but other than that everything is looking as I expected it to. Some more sweets and signs need to be added and possibly the giant Joker head that I mentioned before, but overall I am quite happy with how this room is.

I am glad that I can get on with this project again, as I was feeling a bit annoyed that I had to abandon it for a while.

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