So this is my last push to get everything finished for Second Year! I handed in all of my Visual Design work yesterday which I was reasonably happy with, and now I have to address this blog that I have sorely neglected! I might upload some of my Visual Design and Game Production work that I am most pleased with on here once the tasks are finished..
Right so here goes.. Talent and Creativity.
Talent is a term to describe someone's skill in something, for example, some people may be described as having a “natural talent” in drawing or playing an instrument. But they weren't actually born with that ability, they didn't come out of the womb wielding a pencil or a guitar, they put the time in to learn that skill.
I believe that everyone can do anything, providing they put the time in to learn how to do it. It's like on the Sims, if they haven't read up on cooking, your Sim will burn the toast and set fire to the whole house, but if you did the research first then there are no fires and they can create many new dishes!
Creativity is a broad term explaining someone's ability to have unique ideas, sometimes a random idea that makes hardly any sense or a well thought out idea that will be of use. I think I good example of creativity is shown on something like Dragon's Den for example, you have a panel of rich business people judging the public's business and product ideas.. Some are so stupidly ridiculous that they get sent away with no funding, others seem quite boring but will be useful so might get funding, and others seem so comically absurd and amazing that they also get funding because they're funny and might actually work.
Again, creativity isn't something that you're born with, it is influenced by your personal experiences, environments that you have grown up and your interests. Some people seem to have more of a knack for coming up with interesting ideas, but I think anyone can be creative in their own way.
So creative! XD
I think that both creativity and skill play a big part in the games industry, most of the roles in the team creating the game should have both. Initially the Concept Artists will need the creativity to come up with the ideas of how things should look and the skill to present their ideas to the Game Artists and Level Designers, who will then have the creativity and skill to develop the initial ideas into a working game. I don't think there would be a lot of creativity needed for the coding side of games, but definitely the skill would play a massive part in it.
I used to be able to write in HTML and very basic CSS, but game coding looks like it has a lot of maths in it, I'm not great at Maths (saying that, I lack the skill because my Secondary School teacher was pretty boring so I couldn't be as bothered as I was with Art and ICT) so I understand that there is a great amount of skill needed for coding, but I would imagine there isn't much flexibility with ideas.