So this is my last push
to get everything finished for Second Year! I handed in all of my
Visual Design work yesterday which I was reasonably happy with, and
now I have to address this blog that I have sorely neglected! I might
upload some of my Visual Design and Game Production work that I am
most pleased with on here once the tasks are finished..
Right so here goes..
Talent and Creativity.
Talent is a term to
describe someone's skill in something, for example, some people may
be described as having a “natural talent” in drawing or playing
an instrument. But they weren't actually born with that ability, they
didn't come out of the womb wielding a pencil or a guitar, they put
the time in to learn that skill.
I believe that everyone
can do anything, providing they put the time in to learn how to do
it. It's like on the Sims, if they haven't read up on cooking, your
Sim will burn the toast and set fire to the whole house, but if you
did the research first then there are no fires and they can create
many new dishes!
Creativity is a broad
term explaining someone's ability to have unique ideas, sometimes a
random idea that makes hardly any sense or a well thought out idea
that will be of use. I think I good example of creativity is shown on
something like Dragon's Den for example, you have a panel of rich
business people judging the public's business and product ideas..
Some are so stupidly ridiculous that they get sent away with no
funding, others seem quite boring but will be useful so might get
funding, and others seem so comically absurd and amazing that they
also get funding because they're funny and might actually work.
Again, creativity isn't
something that you're born with, it is influenced by your personal
experiences, environments that you have grown up and your interests.
Some people seem to have more of a knack for coming up with
interesting ideas, but I think anyone can be creative in their own
way.
So creative! XD
I think that both
creativity and skill play a big part in the games industry, most of
the roles in the team creating the game should have both. Initially
the Concept Artists will need the creativity to come up with the
ideas of how things should look and the skill to present their ideas
to the Game Artists and Level Designers, who will then have the
creativity and skill to develop the initial ideas into a working
game. I don't think there would be a lot of creativity needed for the
coding side of games, but definitely the skill would play a massive
part in it.
I used to be able to
write in HTML and very basic CSS, but game coding looks like it has a
lot of maths in it, I'm not great at Maths (saying that, I lack the
skill because my Secondary School teacher was pretty boring so I couldn't be as bothered as I was with Art and ICT) so I
understand that there is a great amount of skill needed for coding,
but I would imagine there isn't much flexibility with ideas.
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