Universities
are constantly trying to improve their courses based on how the
industry changes, but as the industry changes so rapidly, how can the
universities keep up? The answer is, they can't, but they can offer
students the basic knowledge needed to get into the industry, the
rest is up to the students.
I think that university students on a
game related course would have a better idea of what the industry is
looking for because they are given a time frame for each project,
like in the industry. People trying to teach themselves the skills
needed would only concentrate on one aspect, like 3D characters for
example, so they wouldn’t have a knowledge of any of the other
aspects that the game companies would be looking for in a potential
employee. There are some things that you may not have thought of by
yourself that you could learn from an education.
Technical
skills are a must for Game Art teachers, they need to keep up to date
with what's happening in the games industry. Students rely on the
tutors to give them guidance and get them correctly prepared for
graduation, interviews and first jobs. It is up to the student to
pick the right course which, in their mind, offers the same sort of
standards as the industry, but it is up to themselves to create that
level of standard in their work. It isn't really possible to teach
someone to develop their skills and be creative, but in a way being
made to feel like you're one of the smallest creatures on earth and
constantly in competition with every single person on your course is
a good way to force people to improve, which is kind of how I feel
our course is.
Games
companies should have views on what skills an artist should have,
traditional skills are important for all of the jobs that we will be
applying for in the industry. We need to have a basic knowledge of
perspective, shape, form, colour theory and anatomy, because they
will play a part in everything. Even anatomy would be useful for 3D
vehicle and environment design for example because otherwise they
wont fit in with the characters, like the seat is too big in the car
or the doorway isn't tall enough for the player to get through.
I
think that games companies will be looking for someone with all the
necessary technical skills and some traditional knowledge, what they
cannot be convinced about is creativity, the possible employee may
have a creative portfolio but they may not work in a creative way, so
their best bet would be to look for skills over everything else.
Ideally they would be looking for someone that works fast, is very
creative, has a good knowledge of traditional skills and with a large
technical understanding.
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