Wednesday, 25 September 2013
Wednesday, 4 September 2013
Gamescom 2013 Review ^__^
So this was the first
games convention I have ever been to, so I thought I would do a
review. As I absolutely love dressing up, I decided to dress as
Harley Quinn from Batman: Arkham City (Harley Quinn's revenge DLC),
and my boyfriend dressed as The Riddler, also from Arkham City.
On the reasonably
tiresome walk from the train station to Koelnmesse (where Gamescom is
held) I overheard a woman saying that she comes here every year and
this is the busiest she had ever seen it.
In a way, hearing this
filled me with a bit of dread, I generally don't like lots of people,
especially thousands and thousands of them, even more so that I couldn't see
many of them dressed up. I could see a handful of people dressed as
anime characters (possibly, I don't know as I'm not really interested
in anime, so I couldn't recognise who they were supposed to be!) However, as soon as we
got into the first hall, with all the brightly lit up game banners,
loud music and so many interesting things to look at in all
directions, I knew that this was definitely what I had imagined a
game convention to be like, it was overwhelming.
There are some very
exciting game titles coming out this year including: Thief, Fable
Legends, Killzone: Shadow
Fall, Call of Duty: Ghosts, Grand Theft Auto 5, The Sims 4,
Titalfall, WWE 2K14 and last but not least Elder Scrolls Online. Not
forgetting a sneak peak into the next generation consoles as well of
course!
Some of the upcoming
titles that I am personally looking forward to are:
Batman: Arkham Origins,
Saints Row 4, and Lego Marvel Superheroes - and I got to play all
three!
Batman: Arkham Origins
The graphics on this
game looked even more spectacular than before, if that's even
possible. I was already quite enthusiastic to play this game as me
and my boyfriend got to skip the queue, as we were dressed as
characters from the previous Batman game released. :D We even
appeared on the official Batman: Arkham Origins webpage (https://twitter.com/BatmanArkham/media/grid) amongst
other Batman Cosplayers, but our outfits were clearly the best.. The
game itself is quite similar to Arkham Asylum and Arkham City as it
is a prequel so the controls are the same, there are some new gadgets
and obviously a different storyline, but other than that it doesn't
seem that much has changed from the last game. This however isn't in
any way a bad thing, as the Batman Arkham games are very well made
and an interesting play.
Saints Row 4
Another Saints Row
title! Amazing. In my opinion Saints Row has always had what the
Grand Theft Auto games have lacked over the years. - Saints Row is
purely for fun, yes it's ridiculous, but it's also brilliant!
Sometimes you just feel like dressing your overly-musculer male
gangster character in a small pink cocktail dress and catapulting
people out of a cannon that's attached to a car shaped like a cat, or
equally, hitting the general public with a ludicrously phallic
looking weapon. So ultimately I am super excited for this game!
Having had the opportunity to play this at Gamescom, I found that it
looks and plays just like Saints Row 3, which is disappointing in a
way, as there hasn’t been much improvement...except the fact that
you now have SUPERPOWERS! Awesome idea! You can run super fast and
jump the height of buildings, it's so cool! I also really loved the
addition of the Dubstep Gun, and the Black-hole Gun, both are as the
titles describe, and are both just fantastic. I will definitely be
buying this in the next few days.
Lego Marvel Superheroes
Lego and superheroes,
what could be better? I am definitely a huge fan of the previous Lego
games, and a huge Marvel fan, especially the Avengers, so I am really
looking forward to this title. Ok, I know it could be argued that
Lego games are pretty much all the same, but with different
characters in, but Lego games are great, there is absolutely no need
to change them! In my short play-through of this particular title, I
was controlling Thor, Wolverine, The Human Torch and Captain America
and our little team had to save Thor's home-world of Asgard from the
invading Frost Giants who were invited in by Loki. I'm a little bit
disappointed that they didn't use Tom Hiddleston to voice Loki, I am
a bit of a fan girl for Tom Hiddleston and I'm sure he would have
been up for recording his voice for it! (he did for instance do most
of the narration for the Thor game.) But I digress.. The gameplay was
very similar to the previous Lego games, except now with the
introduction of superheroes a lot more abilities are available, (like with Lego Batman 2) this will probably be a bit confusing
with all of the different characters at first, but I'm sure I will
get used to it!
The whole experience of
Gamescom was overwhelming in a great way, there were some amazing
live bands promoting various games, loads of cosplayers dressed as
characters from games, films and anime.
There were loads of people
wanting to take photos of us as well which was fantastic as they
recognised who we were supposed to be! I would love to find some of
the photos people took with us, but I've had no luck yet
unfortunately! We also found the Saints Flow Can guy! Yayy! <3
So all in all, I would
definitely go again, I really enjoyed myself, I loved dressing up and
I loved getting the opportunity to play games before they are
released to the public.
Here's some of the swag that me and my
boyfriend got from the convention. :)
Self Set Summer Project 1 ~ Joker’s Hideout [Post 4]
Where has the time
gone?! I have had too many distractions, all I wanted to do this
summer was to get this project out of the way, and maybe do another
self set project afterwards.
I managed to finish the 5 Visual Design
projects that I was set, before the deadline, so I had enough time to
prepare myself for my holiday to Germany which I have had planned for
months.
I went to Gamescom, dressed up as Harley Quinn, acted like a
complete loon and had a fantastic time! XD But now FINALLY back to
this project!!
I wanted to get my Joker project finished before going
to Germany, but recovering from my laser eye surgery and having 5
extra projects piled on top of me got in the way of me progressing as
quickly as I planned.
Having a look over my
level, I realised that I have mainly concentrated on the factory and
maybe wasted my time a bit with lighting etc, that can be done after
everything is built.
I decided to concentrate on the sweet shop, as I
hadn't done anything for this, and this is supposed to be the
starting area. So I started building the walls and a few of the
bigger assets that would be needed, like a display counter and some
barrels filled with sweets. Soon enough, once I had made the
textures, it started to look like a sweet shop.
I decided to use the
purple and green colour scheme to hint at The Joker, and I wanted to
add a few signs around the place as additional hints. (e.g “Service
with a Smile!”)
The floor tiles are supposed to look like
chocolate, and I think I succeeded quite well with this, but once I
have made a normal and a specular map for this, I think it will look
a lot better.
On the back wall, I was
considering making a large Joker face that vomits out sweets, a bit
like the one from Harry Potter, in the Wesley's shop, but a bit more
creepy. I'm not sure if I would actually animate the flow of sweets
to look like they are being vomited out, or to just have it
stationary.
Obviously it would be easier to have it stationary, but I
could probably figure out how to make it animated, (like the glowing
beakers in the science room of my group project level.)
I created the bags of
sweets by taking photos of some sweets I had at home, the bags of
strawberry laces look a bit like actual hearts in my opinion, but
maybe that's OK as it adds to the unusualness of the level. I will
keep the sweets as they are for now and if I have some spare time at
the end, I might change them. There is still a few things in this
room that needs addressing, like the windows and the texture on the
ceiling and the jars of sweets on the counter, but other than that
everything is looking as I expected it to. Some more sweets and signs
need to be added and possibly the giant Joker head that I mentioned
before, but overall I am quite happy with how this room is.
I am glad that I can get on with this project again, as I was feeling a bit
annoyed that I had to abandon it for a while.
Friday, 19 July 2013
IT'S A MIRACLE!
My eyes have just about
healed from my operation now, which is why I haven't posted on here
in a while. They have been incredibly sensitive to light and even
with the brightness turned down fully on my computer monitor, I still
had to wear sunglasses in order to see without squinting! I am a lot
better now, I am off my medicated eye drops and only have to use the
“fake tears” drops when my eyes go dry. The only remnants of the
surgery is a blood splodge on each eye where the “hinge” of my
lense was and a semi-circle of pink under my eyelids from the
machinery.
I think I underestimated how much time I would need to get
over my operation, I thought I would be OK the day after and I wasn't
worried at all, so I had the operation the day before my parents went
on holiday. My boyfriend had to stay with me for about a week to look
after me instead as I kept walking into and tripping over things, I
felt like such an invalid!
The operation itself was pretty traumatic,
I don't actually think I have been so terrified in my life, as I am
generally quite brave when it comes to medical things. I went blind
for a few seconds which scared the hell out of me and then once I
could see again, everything was incredibly blurry (this must have
been when my lenses were removed) so I didn't know what was going on.
I was then asked to stare at what I can only describe as a load of
miniature disco rave lights, and I could hear a loud ticking noise
and smell burning. Once that was over my lense was obviously replaced
as I could see a bit better than before and noticed a plastic trowel
type tool being scraped over my eyeballs. Once that was done, it was
all over, I must have only been in there for about 2 minutes, but it
was horrible!
I am definitely glad I went through that though as I
CAN FINALLY SEE!!
This will last me for the rest of my life until I
get properly old and my vision deteriorates like everyone else's. I
have wanted laser eye surgery since I first heard about it when I was
in my early teens, I have had bad eyes since I was very little and it
has always been an annoyance, but now I am finally normal! (sort
of...) I am very happy with my vision now, and I would definitely
recommend the operation to other's with bad eyes. It is very scary
when it's happening but it's only for a few minutes and you don't
even feel anything because of the anaesthetic eye drops.
So yes, I am
happy so EVERYBODY DANCE NOW!
..............
Aaaanyway..
unfortunately I have had to postpone my Joker's Hideout project
because of my surgery and I will have to postpone it further as I
have been set some Visual Design projects to do. I'm not very happy
about this as I would much rather teach myself more about UDK and I
hate that I have missed my self set deadline but I HAVE to do these
projects. I will definitely carry on with my Joker Project in the
near future, once I have got these additional projects out of the
way.
Thursday, 27 June 2013
Self Set Summer Project 1 ~ Joker’s Hideout [Post 3]
So I'm back from my holiday now, I had
a great time, but now it's back to work before I have my eye
operation! I have made a few more assets for my level, but the most
important thing that I had to sort out was the floor. I was using the
existing UDK floor in my level, meaning that the vent couldn’t be
crawled through as it went underground. I decided that I would make
separate floor pieces for each room, as I may want a different
texture on each of them. I made a new floor just for the factory, and
just applied my basic tileable dirt texture to it to get an idea of
what it would look like. I would like to create a concrete or slab
flooring for this room eventually.
After I made the floor in the factory,
I played through my level to test it and found out that now every
time I tried to crawl through the vent, I would automatically die. I
thought that this might be a glitch with my flooring, or maybe the
collision boxes, but I managed to solve the problem by selecting
everything and moving it up. I figured out that as the vent was lower
than the floor, UDK was seeing it as the player had fallen off the
edge rather than crawling through a vent. So I have learnt that the
player cannot go down past a certain point so things should be made
above the default floor, this may be able to be changed through one
of the menus, but I'm glad that I figured this out.
Most of the new assets I created are
various parts of machinery just for the factory. The factory is my
main focus at the moment, but I will make a few assets for the sweet
shop soon. I experimented a lot with lighting on the machinery, and I
would like to make some kind of animation of liquid chocolate or
sweets being transported in the pipes of the machines.
I have put some basic walls in to get
an idea of the size and scale of the rooms. I will match up the
textures later on, but I think I have a good idea of what it will
look like and the amount of assets I will have to add to it to get
the look I am going for.
Thursday, 13 June 2013
Self Set Summer Project 1 ~ Joker’s Hideout [Post 2]
I designed a few layouts for the level,
deciding on which rooms I wanted to make, and decided on having a
small shop at the front which will be the starting point, leading
into a corridor where most of the doors will be locked, maybe you can
see something creepy through some of the doors. Then the one room you
can get in, the door will be locked or covered in rubble so you cant
get through any further, but there will be a hole in the floor that you fall down
into a vent, you crawl through the vent and end up in the main
factory. The factory will be full of weird machinery making sweets,
and they will have faces on them and a purple and green colour
scheme.
Using my floor plan, I make a basic
block out on 3DS Max and then started making separate walls from
this. One thing that I wanted to make in my group project was a vent
that connected two of the rooms together, that had to be crawled
through. But I didn't have a lot of time to figure this out before.
However for this project, I made it a priority for one of the days, I
now have a working crawl space to get into the factory.
Once I had
made this I realised that it is quite similar to the vents on Arkham
Asylum/City, but this wasn't intentional. It took me a while to
figure out how to make the player actually crouch on UDK, I didn't
have to enable this feature on my group project as I was only
building things on there. Eventually I found out that the game mode
had to be changed in one of the many menus, but it wasn't an easy
find as I didn't know the exact words or phrase to be searching on
Google.
Using the existing design from the
Batman Vault book, I modelled the “chocolate machine” and started
texturing it with a basic tileable metal texture and a separate
texture for the features. I will make the additional pipes and metal
poles when I am happy with the walls and overall space that the
machine will need to fit into.
I made a few designs for other
machinery that could be in the factory part of the level – as this
will be the main focal point. I wanted to reflect the real-life
machinery that would be in a sweet factory, so these designs are for
ovens that conveyor belts will go through to transport the sweets and
heat them. I don't think that all of the machinery will have faces
on, but I decided that an oven might be quite a creepy thing to have
a face on.
It could be turned into an Adam West
Batman style trap where Batman is captured, tied up onto the very end
of conveyor belt, left in the room on his own and just as he’s
about to get cooked alive, he escapes using a ridiculous gadget that
he just happened to be carrying on that day.
So far I have made most of the walls,
the crawl-able vent, the chocolate machine, the oven without conveyor
belt, a tileable brick texture, a tileable metal texture, a tileable
dirt texture, and a texture for the chocolate machine. I think I am
working at an ok pace, I don't have a lot of rooms to do so I should
get it finished by the time limit.
However, I have just found out that I
am suitable for laser eye surgery and am having the operation on 5th
July, so I may not be able to work around this time unfortunately as
my eyes will hurt a lot! I may have to extend my set deadline because
of this, but I will try and work harder before the surgery!
eye drops are weird :/
Monday, 3 June 2013
Self Set Summer Project 1 ~ Joker’s Hideout [Post 1]
I absolutely love Batman, the films are some of my top
favourites (except the George Clooney one, but that is entertaining in its own
way), the Arkham Asylum, Arkham City and Lego Batman games are amazing, and I
still love watching the old cartoon series and Adam West Batman series. So I
decided that as a project to do over the summer, I would design and make my own
playable level building that would fit in the Batman universe. I think that I
will use the dark, dingy style that is in the most recent films and games, with
possible hints back to the Tim Burton style in the late 80s/early 90s Batman
films.
This is a more stylised project so I’m hoping that it will
reflect my creativity and ability to keep to a theme, I will be using 3D Studio
Max 2013, Photoshop CS2, and the Unreal Development Kit.
I’m giving myself 5
weeks for this project, I will create all of my own concept designs, layouts,
assets, textures, and put it all in UDK myself. My final “hand in” date will be
Monday 8th July and I will be using my blog as a design document. I
have one holiday booked in this time, between 17th and 20th
June, but that is my only expected distraction.
I had the idea to make an overly Americanised sweet factory,
sort of Charlie and the Chocolate Factory-esque, but as a hideout for the
villains Joker and Harley Quinn. A lot of Joker’s hideouts are set in abandoned
theme parks and chemical factories, I found some concept drawings of a possible
hideout made from a sweet factory in The Batman Vault book (Robert Greenberger, Matthew Manning). But there were only
a few basic drawings, and they were used for the cartoon series Batman Beyond
which from my memory didn’t show a lot of detail in Joker’s hideout. I may use
these concept sketches as a starting point, the outside drawing was used in the
cartoon, but was changed quite a bit.
Wednesday, 22 May 2013
Second Year Review
Last official post of second year! :D
My
main goal is to be a part of a good team in a successful games
company, I didn't initially know what I wanted to be when I first
joined this course, but through a process of elimination, I have come
up with the idea that I would like to go into making 3D environments
and props for games.
When
I was in college I decided I wanted to do the 3D side of games, which
spurred me on to do a foundation course and then join university.
It's
always been my dream to have my work out there, in the past few years
it got refined into: I wanted my work to be in a successful game and
when people play it I can say, “Yea, I made that chair!” or “I
made those trees over there in the distance!” and have my name in
the credits of a game … It's kind of a sad dream I have always had
since I was younger, like a claim to fame sort of thing, I never
wanted to be a singer or an actress or anything else small children
dream of becoming, I always had the idea that I would make something
that would be famous.
That
is my dream and my life goal and what I hope coming to university
will help me achieve.
I
am honestly terrified of my own future, I keep thinking that I am not
ready to be successful because I feel that I rank quite averagely in
my year. I remember that my first year of university didn't go very
quickly at all, but second year has flown by! I feel that I'm not
ready to be in third year, I was quite scared at the start of this
year because I thought that the first years would come to me for help
and I wouldn't be able to answer them. But it seems the first years
that I've seen are at the same level as me anyway, as they've been
taught UDK quite early on.. a little bit of an unfair advantage, but
I guess they are paying more. Anyway, although second year has flown
out of the window, I don't think I realised how much I learnt in this
year. I absolutely loved the group project, I was with a bunch of
guys that were completely different to me, but we all got on really
well. I think that we were the only group that didn't actually have
any major problems, so I think that counts for something! I learnt
quite a lot of new things in UDK and I was so proud of our level. :)
I'm
really hoping that after I have done the projects I have set myself
over summer, and once I get back to uni for third year, I will feel
like I am on track. Currently I feel like I'm behind although I've
done all the work, I'm scared and I'm not ready. But I'm going to
work really hard to get where I need to be.
.....yes.
Changing Lives or Building Careers
Universities
are constantly trying to improve their courses based on how the
industry changes, but as the industry changes so rapidly, how can the
universities keep up? The answer is, they can't, but they can offer
students the basic knowledge needed to get into the industry, the
rest is up to the students.
I think that university students on a
game related course would have a better idea of what the industry is
looking for because they are given a time frame for each project,
like in the industry. People trying to teach themselves the skills
needed would only concentrate on one aspect, like 3D characters for
example, so they wouldn’t have a knowledge of any of the other
aspects that the game companies would be looking for in a potential
employee. There are some things that you may not have thought of by
yourself that you could learn from an education.
Technical
skills are a must for Game Art teachers, they need to keep up to date
with what's happening in the games industry. Students rely on the
tutors to give them guidance and get them correctly prepared for
graduation, interviews and first jobs. It is up to the student to
pick the right course which, in their mind, offers the same sort of
standards as the industry, but it is up to themselves to create that
level of standard in their work. It isn't really possible to teach
someone to develop their skills and be creative, but in a way being
made to feel like you're one of the smallest creatures on earth and
constantly in competition with every single person on your course is
a good way to force people to improve, which is kind of how I feel
our course is.
Games
companies should have views on what skills an artist should have,
traditional skills are important for all of the jobs that we will be
applying for in the industry. We need to have a basic knowledge of
perspective, shape, form, colour theory and anatomy, because they
will play a part in everything. Even anatomy would be useful for 3D
vehicle and environment design for example because otherwise they
wont fit in with the characters, like the seat is too big in the car
or the doorway isn't tall enough for the player to get through.
I
think that games companies will be looking for someone with all the
necessary technical skills and some traditional knowledge, what they
cannot be convinced about is creativity, the possible employee may
have a creative portfolio but they may not work in a creative way, so
their best bet would be to look for skills over everything else.
Ideally they would be looking for someone that works fast, is very
creative, has a good knowledge of traditional skills and with a large
technical understanding.
Tuesday, 21 May 2013
Talent and Creativity
So this is my last push
to get everything finished for Second Year! I handed in all of my
Visual Design work yesterday which I was reasonably happy with, and
now I have to address this blog that I have sorely neglected! I might
upload some of my Visual Design and Game Production work that I am
most pleased with on here once the tasks are finished..
Right so here goes..
Talent and Creativity.
Talent is a term to
describe someone's skill in something, for example, some people may
be described as having a “natural talent” in drawing or playing
an instrument. But they weren't actually born with that ability, they
didn't come out of the womb wielding a pencil or a guitar, they put
the time in to learn that skill.
I believe that everyone
can do anything, providing they put the time in to learn how to do
it. It's like on the Sims, if they haven't read up on cooking, your
Sim will burn the toast and set fire to the whole house, but if you
did the research first then there are no fires and they can create
many new dishes!
Creativity is a broad
term explaining someone's ability to have unique ideas, sometimes a
random idea that makes hardly any sense or a well thought out idea
that will be of use. I think I good example of creativity is shown on
something like Dragon's Den for example, you have a panel of rich
business people judging the public's business and product ideas..
Some are so stupidly ridiculous that they get sent away with no
funding, others seem quite boring but will be useful so might get
funding, and others seem so comically absurd and amazing that they
also get funding because they're funny and might actually work.
Again, creativity isn't
something that you're born with, it is influenced by your personal
experiences, environments that you have grown up and your interests.
Some people seem to have more of a knack for coming up with
interesting ideas, but I think anyone can be creative in their own
way.
So creative! XD
I think that both
creativity and skill play a big part in the games industry, most of
the roles in the team creating the game should have both. Initially
the Concept Artists will need the creativity to come up with the
ideas of how things should look and the skill to present their ideas
to the Game Artists and Level Designers, who will then have the
creativity and skill to develop the initial ideas into a working
game. I don't think there would be a lot of creativity needed for the
coding side of games, but definitely the skill would play a massive
part in it.
I used to be able to
write in HTML and very basic CSS, but game coding looks like it has a
lot of maths in it, I'm not great at Maths (saying that, I lack the
skill because my Secondary School teacher was pretty boring so I couldn't be as bothered as I was with Art and ICT) so I
understand that there is a great amount of skill needed for coding,
but I would imagine there isn't much flexibility with ideas.
Monday, 8 April 2013
Book Review: Warm Bodies – Isaac Marion
It's quite unusual for
me to read a book, I only read Mortal Engines because of the course
and before that I hadn't read a book in about 10 years (not even
exaggerating!) My sister recommended this book to me a few weeks ago
and when I went to visit her this weekend, I managed to read the
whole thing on the 3½ hour journeys between her house in
Aberystwyth and my parents house in Stourbridge. So on the front
cover it has a teenage couple, the guy is a zombie and the girl
isn’t, it looks like really cheesy teen romance trash, especially
as it has the caption “who says romance is dead?” by the side of
this image. I wasn't very hopeful that this would be a good read, but
I was pleasantly surprised – I guess “don't judge a book by it's
cover” is very relevant here! (lol)
This offered an
alternate view of zombies, normally I dislike zombie things, the
films scare me and I cannot stand the games – it's all too real,
but this book was comforting and ended up with the zombies actually
curing their curses very slowly.
There is an element of
romance in the story, but it's not overpoweringly soppy which is
good, because I generally hate romantic things. Me and my boyfriend
of 5 years don't celebrate Valentines day for example except maybe to take the piss, it's
pointless, this is the card I gave him this year:
but I digress. I don't
want to put too many spoilers in this review, but I found it very
interesting reading through the zombies' point of view. It offered an
explanation on why zombies only feed off living humans, and not each
other or animals, once they turn into zombies they lose all
recollection on who they are. They don't even know their own names,
they are just lost and only have primal instincts, they also get
visions of the person they are eating's life, so they feel more alive
when they are eating as they feel human again for a few seconds.
Something I always wondered about zombies is if they were humans that
went back to primal instincts, like animals, why weren’t they
trying to mate with everything as well? The book also explains this,
they are primarily dead so they don't have a proper blood flow, but
they do still have urges, resulting in them just standing there naked
and staring at each other, as they don't know what to do and even if
they did, nothing would happen!
This book has been made
into a film apparently, which may explain the characters on the front
cover of the book, as no where in the book does it say that the main
zombie guy is wearing a hoodie and jeans, he's meant to be in a
fitted shirt and tie which is why he cannot guess what he was before
he turned into a zombie. I don't think that the film would be as good
as the book, I can imagine that the directors would have played more
on the teen aspect aiming at the kind of people that enjoy Twilight
(I can gladly say I have never read or watched anything to do with
Twilight, hearing about the sparkling put me off!)
So all in all, I would
recommend this book, it's an easy read and good for people that enjoy
post-apocalyptic things, zombies, and interesting stuff, it does have
very descriptive violent scenes in places so it's not for the
squeamish though!
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