This
is just a quick update of the first few projects I have done when
rejoining the course after summer. We have been given two briefs in
Game production set by Blitz game studios. One is to model and
texture a scene of a pile of rubbish using either the given reference
images or our own images and textures. The other project is to model
a building that would fit in between two supplied buildings using our
own textures and references.
Here
are the final renders of my Trash Project:
I
used a different rendering program called “Marmoset Toolbag” for
this project, as the renders in 3DS Max don't really look realistic.
I was quite pleased with this project as it looks like I imagined,
and it was a good introduction back into the course. If I had done
this project again I would have made the bin lid a bit more round,
but I ran out of triangles because I was a little bit over ambitious
with the items I wanted to add to the scene. However other than that
I am very happy with what I created.
Here
are the final renders of the Environment Task:
For
this project I tried to get the textures as close as possible to the
existing buildings, which was very difficult but I was quite pleased
with what I achieved, I based the style of my building on the
existing ones to make it fit as well as possible in the scene. I
chose to make my building into a tea shop to add more of a unique
focus to it. If I did this project again I would have got round to
texturing sooner, because I had a bit of a problem with the normal
and alpha maps, but it was all sorted in good time for the deadline!
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Now
that I am happy with both of these projects, I have to export them
together into UDK. I am quite scared about this because I have never
used UDK before, I have only ever seen it on other people's screens
and it looks very daunting! It's like now that we're reasonably
confident with 3D Studio Max, we're presented with an unknown program
and thrown into a world of confusion again! AAAARGH! D:
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