So I'm back from my holiday now, I had a great time, but now it's back to work before I have my eye operation! I have made a few more assets for my level, but the most important thing that I had to sort out was the floor. I was using the existing UDK floor in my level, meaning that the vent couldn’t be crawled through as it went underground. I decided that I would make separate floor pieces for each room, as I may want a different texture on each of them. I made a new floor just for the factory, and just applied my basic tileable dirt texture to it to get an idea of what it would look like. I would like to create a concrete or slab flooring for this room eventually.
After I made the floor in the factory, I played through my level to test it and found out that now every time I tried to crawl through the vent, I would automatically die. I thought that this might be a glitch with my flooring, or maybe the collision boxes, but I managed to solve the problem by selecting everything and moving it up. I figured out that as the vent was lower than the floor, UDK was seeing it as the player had fallen off the edge rather than crawling through a vent. So I have learnt that the player cannot go down past a certain point so things should be made above the default floor, this may be able to be changed through one of the menus, but I'm glad that I figured this out.
Most of the new assets I created are various parts of machinery just for the factory. The factory is my main focus at the moment, but I will make a few assets for the sweet shop soon. I experimented a lot with lighting on the machinery, and I would like to make some kind of animation of liquid chocolate or sweets being transported in the pipes of the machines.
I have put some basic walls in to get an idea of the size and scale of the rooms. I will match up the textures later on, but I think I have a good idea of what it will look like and the amount of assets I will have to add to it to get the look I am going for.